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Post by Gabe4 on Mar 23, 2006 0:36:43 GMT
For the other seemingly non-existent MTE-playing, Mac-using constituents of this community, I can now officially confirm that Big Fish has finally responded with the info that the player tilesets made by Windows users can NOT be used on Macs.
I am really bummed because you all have made such beautiful looking tilesets and I can't use any of them.
If they were done as JPEGS and compressed using Stuffit Dropstuff, it may be possible, I would think.
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Post by Gabriele 4 on Mar 23, 2006 17:21:53 GMT
Rainluver, I have registered and replied to you personally at your invitation, thank you!
I also wanted to extend an invitation to other members who make tilesets to make them avaiable as images for email perhaps.
I may be the first Mac player here but I won't be the last!
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macbraveheart
New Member
Vote for insanity- you know it makes sense!
Posts: 19
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Post by macbraveheart on Nov 12, 2006 0:22:04 GMT
For the other seemingly non-existent MTE-playing, Mac-using constituents of this community, I can now officially confirm that Big Fish has finally responded with the info that the player tilesets made by Windows users can NOT be used on Macs. Gabe- I would love to know WHO you "spoke" to at Big Fish because they have not admitted to their Mac version not being able to "recognise" Windows-made .cst tilesets when I emailed them. In fact they only stated that their own Mac CAN create and READ tilesets after quitting and restarting. So- I have NO idea what the Mac version can and cannot do as no one actually appears to know. If you are still posting here I would love to know what your experience is as I feel a bit more than ripped off just now. Bought a game which does not work as advertised and a non-existant technical support... McB (running, trying to, MTE on a MBPro 2.16GHz, 2GB on a 100GB hard disk)
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macbraveheart
New Member
Vote for insanity- you know it makes sense!
Posts: 19
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Post by macbraveheart on Nov 12, 2006 13:46:01 GMT
Hi Macbraveheart, I don't really know much about the Mac version of the game but I do know that if you have the images we used to make our tilesets for the regular pc version, you can use those images to create tilesets. If you are interested in any of mine, please send me a personal message and let me know which ones you would like and where to send them. I would be happy to do this for you. You can view all of my tilesets in my tileset sharing thread. Thank you so much for your kind offer for the jpgs of your tilesets. I shall definately have a look once I get the problem sorted. As it happens- the Mac version is NO different to a PC running MTE for Windows EXCEPT that *I* am unable to VIEW previously created tilesets from within the player tileset folder as one would expect. APPARENTLY it SHOULD be possible for us Maccies to be able to use .cst files, and I quote BF' "tech support": We are sorry for your trouble. This is not an error that we could re-create internally. Could you please send me your system specifications so I can look into the matter for you. -and after I did: I'm sorry for your trouble, however, I just created a tile set that played as expected on our Mac. I closed the game, re-opened it and played the tile set that I created with no problem.(by the way- that is the COMPLETE content of their email- I am told that they cannot replicate the problem and that is ALL I am told! No offer of addressing it further...?) As I am actually a game beta tester for Aspyr and have been for Electronic Arts and run the most uptodate machine I am not unversed in the way a Mac version works and how a PC version compares (I troubleshoot PC The Sims for Maxis at their official site!). I am a bit miffed to not be able to get a straight answer from these people. All well and good me creating my own tilesets (and I do- made two celtic ones last night as that is my RL work- I am a designer) but in order to use them I have to REmake them EVERY SINGLE TIME I wish to play them. This is because the link between the User Tilesets folder and the game appears not to work and though the .cst tilesets are saved to it they cannot be READ from that location (consequently I have as many tilesets in my celtic style as I have had "sessions" playing them!!). Argh- I am not relaxing as that was the whole deal with GETTING the game in the first place because I feel I have paid for a poor game and really, really bady "service" from the company who make it. If I were to give such shoddy service to my own customers I'd be lynched! LOL! Enough ranting- would you like to test one of MY tilesets to see if YOU can use it on the PC? I am willing to bet that it is the same format as a PC created .cst file (no earthly reason why they'd not use the same format- recoding that bit seems like too much trouble for nothing) but you just never can tell... www.macapplehall.co.uk/me/Celtania_I_39490.cst
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Post by Gerda on Nov 12, 2006 15:14:22 GMT
Your tileset runs fine on WinXP as was to be expected. It is beautiful.
We know the service of BFG support team is not so good.It was to be tried though. I tried it another time myself. I am sorry to hear the issue is not solved. I hope you don't feel bad about the game. It runs good doesn't it?
What I did with my own tileset: With the Win version it has a folder: C:\Program Files\Mahjong Towers Eternity\assets\tilesets This one contains Madarin, Kanji etc. tilesets. I copied my Pentomino5 to that folder and renamed it to: tsPentomino5.cct This tileset shows up in game.
I don't know how that looks at Mac. Perhaps it will recognize your tileset if it is renamed to Celtania.cct and copied in the similar folder.
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macbraveheart
New Member
Vote for insanity- you know it makes sense!
Posts: 19
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Post by macbraveheart on Nov 12, 2006 23:12:28 GMT
Gerda- you are the very cleverest of clever people. I love you forever (in a nice way). Renaming the file to .cct actually WORKS. So now- let me see if I can do the same with one of YOUR beautiful tilesets. I have admired your work since I joined here and reckon I will enjoy using them if the same rule applies. Tell me- do YOU as a PC user have to rename all tile sets in order to use them as well? So- what you PC users create does not show up in each others games without renaming? As for how it LOOKS on Mac- it is actually very poor quality compared to the graphics I'd expect from a potentially gorgeous game. You see- the resolution and graphic capacity of this mac is so exceptional that even the slightest graininess makes a graphic or game look like primary school stuff. The ORIGINAL tiles for the tileset is gorgeous in millions of colour and the cup and ring markings are actually photos (I did my thesis for art college in Edinburgh on 3500BC and culture then) which are GORGEOUS on my Mac's screen UNTIL I place them to the game. BUT- now that I can use tilesets I will enjoy it a whole lot more! Pity that I lost my primary account in the deletion- I opted to delete all my preferences in an attempt to ascertain whether it was a faulty installation (which it is not- that much is not 100% certain). I had achieved Wind Rat and now have to start from scratch.
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Post by delphine on Nov 12, 2006 23:32:24 GMT
Hi,I'm not a mac user but I just downloaded your tile set "celtania". It looks verry nice.
Good night, Delphine
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Post by Gerda on Nov 14, 2006 13:24:17 GMT
Gerda- you are the very cleverest of clever people. I love you forever (in a nice way). Renaming the file to .cct actually WORKS. So now- let me see if I can do the same with one of YOUR beautiful tilesets. I have admired your work since I joined here and reckon I will enjoy using them if the same rule applies. Tell me- do YOU as a PC user have to rename all tile sets in order to use them as well? So- what you PC users create does not show up in each others games without renaming? No, WinXP users do not have to rename the cst files. This selfmade tilesets are generated by game and stored in C:\Program Files\Mahjong Towers Eternity\Player tilesets. But it doesn’t make any difference if I do. It is recognized by the game too.As for how it LOOKS on Mac- it is actually very poor quality compared to the graphics I'd expect from a potentially gorgeous game. You see- the resolution and graphic capacity of this mac is so exceptional that even the slightest graininess makes a graphic or game look like primary school stuff. The ORIGINAL tiles for the tileset is gorgeous in millions of colour and the cup and ring markings are actually photos (I did my thesis for art college in Edinburgh on 3500BC and culture then) which are GORGEOUS on my Mac's screen UNTIL I place them to the game. BUT- now that I can use tilesets I will enjoy it a whole lot more! Pity that I lost my primary account in the deletion- I opted to delete all my preferences in an attempt to ascertain whether it was a faulty installation (which it is not- that much is not 100% certain). I had achieved Wind Rat and now have to start from scratch. How high do we have to set the DPI value of the thumbnails used in a tileset? Size of 80x96 pixels is a thumbnail to me. No need to make them bigger. Only have to be 1 KB at least. Would it make a difference to Mac users. I do not know much about graphics.
I didn’t know Edinburgh already existed 3500 BC. I love history. Tell me more.
What is your new players name? I'd like to check out the layouts.
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acme
Medium Mahjong
Posts: 228
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Post by acme on Nov 14, 2006 16:33:11 GMT
Celtania I sure looks great on my PC's 19" thin monitor!! Lovely subtle colors and unusual designs--I can just almost hear Enya singing in the background!! Thanks for jumping thru all the hoops to share it!!
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macbraveheart
New Member
Vote for insanity- you know it makes sense!
Posts: 19
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Post by macbraveheart on Nov 29, 2006 0:03:54 GMT
Thanks for the lovely comments folk! I was gone for a while due to family bereavement and "stuff"- and now I am back I am actually here with a problem but that is for another thread.
Interesting to note that we are the only platform's users who are required to rename our tilesets. Yes, they, the .cst sets, are created and placed into player tilesets in the MTE folder (under Documents) but just not seen by the game... :-(
The graphics I used are all high resolution (no computer can see more detail than 72p but that doesn't seem to matter here- the game looks like Windows does on a bad day- like under "safe mode"? When you have paid a small fortune for an extremely fine screen to show off your graphics and run slide shows on and all that...
Perhaps, if acme thinks they look subtle, it is just the Mac version...?
Hmm...
I am working on my second set- similar type- just that I had more then the required number of images and couldn't resist.
Of course- I need to get back into my game first!
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Post by mltyger on Mar 30, 2008 23:49:09 GMT
Fellow Mac users, I have finally figured out how we can successfully create both tiles and backgrounds for our game and have it permanently stay in the game and I would like to share the information with you all.
1. Launch the game. 2. Right click on the Mahjong Towers Eternity game icon in the dock. 3. You should see four folders: assets, cst, mte.ini & mte.osx. 4. Click on Edit and choose Select All. 5. Create a new folder (I called mine Mahjong Towers Eternity 2) and paste the folders into the newly created folder. 6. Double click on the assets folder. 7. Double click on the backgrounds folder. You should see all of the pictures used in the game as jpg files. 8. Copy and paste any of your favorite pictures as a jpg file to create your own personal background for the game.
9. To create tilesets that will remain in your game, 9a. You must first create a file of a 36 pictures as either a jpeg or bmp, 9b. Within the Mahjong Towers Eternity game click on Options, 9c. Click on Make a tileset and follow the instructions on how to make a tileset, 9d. In Finder, select Documents and you should see a folder called mte, 9e. Click on the mte folder and select player tilesets. (If you want you can move the mte folder in the same area you placed the new folder you created in step five for easier access.), 9f. The file of the tileset you just created has been converted to a .cst file, 9g. Change the view in finder to icons and click on the tileset folder, 9h. Change the extension on the tileset file to .cct, 9i. Copy the file and paste it in the Assets folder in the tilesets folder of the new folder you created in step five, 9j. Quit the Mahjong Towers Eternity that is currently running, 9k. Open the Mahjong Towers Eternity game that’s in the new folder you created, 9l. Click on options, 9m. Click on tilesets and you should see the tileset you just created along with the ones that came with the game. 9n. To view your background click on the right or left arrow until you see your personal background along with the ones that came with the game.
Remember, this can only be done if you copy all of the original information into a new folder, if you try to do it in the original folder it will tell you that’s there’s not enough room.
Have fun fellow gamers and hope this information helps.
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Post by astrochick on Oct 13, 2008 20:52:58 GMT
Hi everyone. I am a Mac user that has been wrestling with the issue for the past week. I've finally solved how to add tilesets made by windows users to the game and make them usable. In case others haven't figured it out yet, here is what worked for me.
First download the tileset you want. Then change the extension from ".cst" to ".cct". Finally put the tileset in the player tilesets folder. The player tilesets folder is located in a folder titled mte which is located in your documents folder. It is very important that you do not move the mte folder and its contents to another place; if you do the game will simply ignore the moved folder and create a new mte folder. After you have done this you should be able to restart the game and see your added tilesets.
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