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Post by Gerda on Mar 4, 2006 18:37:21 GMT
Don't forget to backup your player folder, before you do, in case you change your mind. I know you will. Give it a break. Let it rest. Play some other games. Let your subconsious do the job.
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Post by Gerda on Mar 4, 2006 19:32:50 GMT
I feel really sorry, I can comfort you more. I feel your frustration and symphatize with you. Getting it out of your head and come back to it later is the best advise I can give. No need to delete the game entirely for that.
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Post by gbaiko on Mar 4, 2006 22:30:11 GMT
Reba, you create amazing layouts, and you have some very tough designs. Especially "Mount Saint Helens" and "Hole". Perhaps some designers that have created 1%ers can pitch in with some design tips. Don't give up though, you're a great designer.
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Post by antz on Mar 5, 2006 3:23:49 GMT
RebA!!!! I hope you do not quit...I just took my first look at your layouts and was very impressed by how artistic and beautiful they are! Some of them, I can't imagine how they were not 1%ers...there is, I am sure, a bit of luck involved...I have shared a few that I was just sure were one hair width's away from impossible, and I come back the next day to look and see it was just a big ugly pansy puzzle instead... One thing I can suggest is to try to minimize the number of tiles that are available at any given time. For instance, rows that are vertical, or go up and down on your screen, provide lots of open tiles to choose from, making the layout easier...horizantal rows only have available tiles on either end. Also, (sheesh, how to describe this?? ) if you offset the tiles from layer to layer, so that clearing two tiles on one level doesn't necessarily result in two more available tiles on the next layer down, that also makes a layout more difficult. I hope that makes sense... Also, hidden or buried tiles, like on my '4 way intersection', seem to add difficulty to a layout. Also, use plenty of this: (thank you pinky, hope you don't mind!) This makes it harder for tiles to become open! Your layouts really are works of art, and I hope you keep making them, but I also hope this helps you get that 1%er!!! Keep tryin'!!!!!! p.s. I am not yet convinced that the 'difficulty' toggle actually does anything, aside from providing false hopes to aspiring 1%er creators...can anyone in the know out there tell me if it actually does what it purports, and if so, how???
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Post by woofee on Mar 5, 2006 6:57:47 GMT
The Difficulty toggle is for "Placement" of tiles. What this means is that it usually puts two tile types on top of each other...ie, red tulip on top of red tulip....funny thing is, that recently I have been keeping the difficulty on 1 and coming up with some nasty layouts...not all 1%, but still aggrivating! One layout I did was at difficulty 1, which got a 16%, and the same layout (with spaces filled in) at 10 difficulty got me 24%. It is, as Antz!! said in how you place the tiles. I know that everyone wants to create the unsolvable or nearly unsolvable 1%, but RebA, don't stop making your layouts! I look for the med. difficulty puzzles and they are few and far between. That is the beauty of this game, people for all differant levels and levels for all differant people.
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JRP
Medium Mahjong
Lesson getting what you want/being who you want grade=Perfect
Posts: 197
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Post by JRP on Feb 19, 2007 9:27:28 GMT
ReBa! I understand exactly how you feel I do have a few layouts that stayed at 10K but not is well is these other layouts! I too have a hard time! it seems to me no matter what I do my layouts are easy! also some of these designs that are hard seem impossible to make some don't and I make them my layout ends up easy I always put my slider up to 10 just like you I used to try putting it down to 1 than ran into a paradox with whether 1 is easy or 1 is hard and 10 is easy or 10 is hard I ran into a paradox!
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Post by primerib on Feb 27, 2007 14:45:50 GMT
I haven't been playing very long and have yet to get a big puzzle, you guys make some really great ones, keep up the good work. ps I'll let you know when i finally get a big puzzle
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